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> detect. By tweaking this variable we were able to tune out much of the background noise while still being able to
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> detect the source sound being played. The soundThreshold used in the video is set to 30.
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>
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> ![G2](http://gitlab.au.dk/uploads/group-22/lego/b618e3191d/G2.png)
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> [![image alt text](http://img.youtube.com/vi/9FhlHRXzARg/0.jpg)](http://www.youtube.com/watch?v=9FhlHRXzARg)
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> ##### Fig. 13: The Party Finder robot in action.
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>
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> We implemented a dataLogger in the NoiseFinder program to see how well the robot could pick up sound and
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> distinguish it between the two sound sensors (see fig. 14). Each time one curve of the graph is bigger that the
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> other, the robot will turn in that direction.
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>
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> ![G2](http://gitlab.au.dk/uploads/group-22/lego/b618e3191d/G2.png)
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> ##### Fig. 14: A graph showing data from an execution of the NoiseFinder program. The two curves are the left and
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> right sound sensor. When one curve is higher that the other, the robot will turn in that direction.
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>
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> ---
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> ## Conclusion
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