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refactor: seperated logic in the visualization

Closed Adam Faraidon Wahab requested to merge refactor/clean_opengl_visualization into main
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#version 330 core
out vec4 FragColor;
in vec3 FragPos;
in vec3 Normal;
in vec3 vertexColor;
uniform vec3 sphereColor;
uniform bool useUniformColor;
void main()
{
vec3 color;
if(useUniformColor)
color = sphereColor;
else
color = vertexColor;
FragColor = vec4(color, 1.0);
}
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