- Feb 06, 2018
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Oliver Kirsebom authored
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- Jan 27, 2018
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Oliver Kirsebom authored
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- Jan 16, 2018
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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- Jan 11, 2018
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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- Jan 06, 2018
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Oliver Kirsebom authored
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- Aug 18, 2017
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Oliver Kirsebom authored
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- Aug 08, 2017
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Oliver Kirsebom authored
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- Jul 27, 2017
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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- Jun 26, 2017
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Oliver Kirsebom authored
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- Jun 08, 2017
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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- Jun 07, 2017
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Oliver Kirsebom authored
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Oliver Kirsebom authored
macros See merge request !6
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- May 31, 2017
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Oliver Kirsebom authored
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- May 27, 2017
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Oliver Kirsebom authored
Scintillation See merge request !5
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Oliver Kirsebom authored
# Conflicts: # VeikonKone.dox # compile.sh
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- May 23, 2017
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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- May 22, 2017
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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- May 19, 2017
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Oliver Kirsebom authored
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- May 18, 2017
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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Oliver Kirsebom authored
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- May 17, 2017
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Oliver Kirsebom authored
Hit collections working now! Next step: modify VKUserEventInformation to accommodate two scintillators (signal and veto), each with its own SiPMs and photon counters
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Oliver Kirsebom authored
sensitive detectors remain attached to logical volume after reinitialization of geometry. However, HitCollection appear to be empty when accessed from EventAction ...
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