... | ... | @@ -97,7 +97,7 @@ The plot of this data can be seen in Figure 2, and a video recording of it can b |
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Additionally, we decided to log the sound sensor recording of a loud clap, as we thought this data could be useful to have in Exercise 5 and so decided that we might as
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well log it when we were using the ***SoundSampling.java*** program anyway.
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![Plot of consistent high pitch noise being moved away from the sound sensor](week5/img/PauseskærmLog.png)
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![Plot of consistent high pitch noise being moved away from the sound sensor](https://gitlab.au.dk/LEGO/lego-kode/raw/master/week5/img/PauseskærmLog.png)
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*Figure 2: Plot of consistent high pitch noise being moved away from the sound sensor.*
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... | ... | @@ -142,7 +142,7 @@ Figure 3: It simply calls **System.exit(0)** when escape is pressed. We consider |
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but since the button listener is not defined inside the loop, this would not work. Neither could we just call the **Car** class and tell it to stop its engines, as
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the program would still be running. We therefore decided that System.exit was the best (simple) solution, and it turned out to work perfectly.
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![Button listener implemenation](week5/img/ButtonListener.png)
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![Button listener implemenation](https://gitlab.au.dk/LEGO/lego-kode/raw/master/week5/img/ButtonListener.png)
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*Figure 3: Button listener implementation.*
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... | ... | @@ -204,7 +204,7 @@ Comparing the resulting graph in Figure 4 with Toledo's numbers, we see that it |
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within 250 ms. This hints that, given optimal (/bathroomish) conditions, the robot should be able to recognize our claps as claps. I.e. our conclusions about disturbances
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from the environment being the reason for the suboptimal behaviour of the robot are probably correct, as the values used in our implementation fit with our claps.
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![Plot of bahtroom clap](week5/img/figure_1.png)
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![Plot of bahtroom clap](https://gitlab.au.dk/LEGO/lego-kode/raw/master/week5/img/figure_1.png)
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*Figure 4: Plot of bathroom clap.*
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### Exercise 6: Party finder robot
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