**ITPDP** 10-02-2019 - Magnus Sten Andersen, 201609827; Sigurd Dalsgaard Pedersen, 201804767; Frederik Ølgaard Jensen, 201808548; Asger Jark Kappel, 201809488.
# ultra:bit
In this short article we present our preliminary experiences with the ultra:bit. With regards to the four factors motivation, tangibility, collaboration and creativity presented in *Creating cool stuff: Pupils´ experience of the BBC micro:bit* (Sentance, Waite, Hodges, MacLeod & Yeomans, 2017), we found the micro:bit to be especially motivating since it allows the user to work towards a visible and physical end goal. Another motivating factor are the many inspirational tutorials and projects that are associated with the micro:bit, which after completion inspired us to use the skills acquired towards our own projects. With regards to tangibility we did not find the micro:bit itself to be a very tangible experience. This is due to the fact that most of the programming process is done visually on the computer, however, with some of the other exercises that involve creating physical controllers we can see the potential for a more tangible ‘hands-on’ experience. The programming process was a very individual experience, but working with the ideas and concepts of what is being developed quickly becomes a collaborative discussion with room for many ideas. We found the micro:bit to be a very versatile product, which leads to creative ideas, especially once we completed some of the simple tutorials which inspired us to include the ideas presented in our own projects. Also the small form factor allows you to include the micro:bit in many different types of projects and makes it easy to incorporate it into to the physical outcome of your project.