jessvi created page: Lab3 authored by Jesper Kurtzmann Svith's avatar Jesper Kurtzmann Svith
...@@ -270,35 +270,34 @@ ...@@ -270,35 +270,34 @@
> straight ahead at a reasonable pace. > straight ahead at a reasonable pace.
> >
> ``` > ```
while (! Button.ESCAPE.isDown()) > while (! Button.ESCAPE.isDown())
{ > {
Thread.sleep(5); > Thread.sleep(5);
>
soundLevelRight = soundRight.readValue(); > soundLevelRight = soundRight.readValue();
LCD.drawInt(soundLevelRight,4,10,0); > LCD.drawInt(soundLevelRight,4,10,0);
>
soundLevelLeft = soundLeft.readValue(); > soundLevelLeft = soundLeft.readValue();
LCD.drawInt(soundLevelLeft,4,10,0); > LCD.drawInt(soundLevelLeft,4,10,0);
>
//dlR.writeSample(soundLevelRight); > //dlR.writeSample(soundLevelRight);
//dlL.writeSample(soundLevelLeft); > //dlL.writeSample(soundLevelLeft);
>
if (soundLevelRight > soundLevelLeft && soundLevelRight > soundThreshold) { //Ser i hvilken side hvor lydniveauet er højest og drejer derefter. > if (soundLevelRight > soundLevelLeft && soundLevelRight > soundThreshold) { //Ser i hvilken side hvor >lydniveauet er højest og drejer derefter.
LCD.drawString("Noise is right ",0,1); > LCD.drawString("Noise is right ",0,1);
Car.forward(90, 60); >
} > Car.forward(90, 60);
> }
else if (soundLevelLeft > soundLevelRight && soundLevelLeft > soundThreshold) { >
LCD.drawString("Noise is left ",0,1); > else if (soundLevelLeft > soundLevelRight && soundLevelLeft > soundThreshold) {
Car.forward(60, 90); > LCD.drawString("Noise is left ",0,1);
} > Car.forward(60, 90);
else { > }
Car.forward(70, 71); > else {
} > Car.forward(70, 71);
} > }
> }
>```
```
> >
> #### Results > #### Results
> >
... ...
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