jessvi created page: Lab3 authored by Jesper Kurtzmann Svith's avatar Jesper Kurtzmann Svith
......@@ -270,35 +270,34 @@
> straight ahead at a reasonable pace.
>
> ```
while (! Button.ESCAPE.isDown())
{
Thread.sleep(5);
soundLevelRight = soundRight.readValue();
LCD.drawInt(soundLevelRight,4,10,0);
soundLevelLeft = soundLeft.readValue();
LCD.drawInt(soundLevelLeft,4,10,0);
//dlR.writeSample(soundLevelRight);
//dlL.writeSample(soundLevelLeft);
if (soundLevelRight > soundLevelLeft && soundLevelRight > soundThreshold) { //Ser i hvilken side hvor lydniveauet er højest og drejer derefter.
LCD.drawString("Noise is right ",0,1);
Car.forward(90, 60);
}
else if (soundLevelLeft > soundLevelRight && soundLevelLeft > soundThreshold) {
LCD.drawString("Noise is left ",0,1);
Car.forward(60, 90);
}
else {
Car.forward(70, 71);
}
}
```
> while (! Button.ESCAPE.isDown())
> {
> Thread.sleep(5);
>
> soundLevelRight = soundRight.readValue();
> LCD.drawInt(soundLevelRight,4,10,0);
>
> soundLevelLeft = soundLeft.readValue();
> LCD.drawInt(soundLevelLeft,4,10,0);
>
> //dlR.writeSample(soundLevelRight);
> //dlL.writeSample(soundLevelLeft);
>
> if (soundLevelRight > soundLevelLeft && soundLevelRight > soundThreshold) { //Ser i hvilken side hvor >lydniveauet er højest og drejer derefter.
> LCD.drawString("Noise is right ",0,1);
>
> Car.forward(90, 60);
> }
>
> else if (soundLevelLeft > soundLevelRight && soundLevelLeft > soundThreshold) {
> LCD.drawString("Noise is left ",0,1);
> Car.forward(60, 90);
> }
> else {
> Car.forward(70, 71);
> }
> }
>```
>
> #### Results
>
......
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