Tobias Gade - 201809466, Mikkel Blok - 201706536, Keyan Javanshir - 201407195, Jakob Overgaard - 201706812 ## Design Roles in the Edu Tech Project In the book *The Design Way* (2003) by Nelson & Stolterman they talk about the service relationship that exsist in every design process. > As we examine the service tradition in detail, it becomes quite obvious that service relationships are far more diverse and comprehensive than the singular relationship that exists between a client and a designer... Our goal with this blog post, is to explore these design roles along with 'who' might have the different roles in regards to our project. ### The model:  ### Run-Through of the Model: *Thoes who constraints the product, process and/or project:* Know as the **Decision Makers**. In our project the decision makers are: - AU, who provides the groundrules we need to follow in our project. - The School Board, who want to ensure education quality. - Local Authority, who controls educational funding. - The parliament, who decides what types of educational utility is allowed or even required. - The European Union, gdpr, GDPR, **GDPR**. *Thoes who can suffer a potential loss:* Know as the **Stakeholders**. In our project this catagory consists of: - The Teachers, who can loss their job if our product renders them unnecessary. - The Parents, who will get affected by their childrens expirences. - The Children, who will be negatively if our product is bad. - The School, who has invested time and money in our product. *Thoes who buys our product:* Know as the **Customers**. In our project the customers refers to: - The Teachers, who invest their time (therefore money) in learning our product. - The School, who buys our product. - The Parents, who buys our product. *Thoes who the product is developed for:* Know as the **Clients**. In our project our clients are: - The Parents, who will use the product with their childrent, to improve learning. - The School, who will give it to Teachers to improve learning. *Thoes who will use our product directly:* Know as the **End Users**. In our project the end users are: - The Teachers, who use the product to improve their teaching capabilities. - The Parents, who use the product to improve the process of doing homework with their children. - The Children, who use the product to learn more effectively. *Thoes who's ecomomics will improve from our success:* Know as the **Stockholders**. In our project the stockholders are: - Ourselves. - IT Productudvikling (AU), who can get more funding with our projects are great. *Thoes who are involved the production:* Know as the **Producers**. In our project this consists of: - Ourselves. We will have to make the product all by ourselves. - A Production Company, if our product ends up beeing a success. ### Refences: - Nelson, H., & Stolterman, E. (2003). The Design Way: Intertional Change in an Unpredictable World.