Tobias Gade - 201809466, Mikkel Blok - 201706536, Keyan Javanshir - 201407195, Jakob Overgaard - 201706812

## Design Roles in the Edu Tech Project

In the book *The Design Way* (2003) by Nelson & Stolterman they talk about the service relationship that exsist in every design process.

> As we examine the service tradition in detail, it becomes quite obvious that service relationships are far more diverse and comprehensive than the singular relationship that exists between a client and a designer...

Our goal with this blog post, is to explore these design roles along with 'who' might have the different roles in regards to our project.

### The model:

![Design Roles Model](https://i.imgur.com/f4Dyswk.png "Design Roles Model")

### Run-Through of the Model:

*Thoes who constraints the product, process and/or project:* 
Know as the **Decision Makers**. In our project the decision makers are:
- AU, who provides the groundrules we need to follow in our project.
- The School Board, who want to ensure education quality.
- Local Authority, who controls educational funding.
- The parliament, who decides what types of educational utility is allowed or even required.
- The European Union, gdpr, GDPR, **GDPR**.

*Thoes who can suffer a potential loss:* 
Know as the **Stakeholders**. In our project this catagory consists of:
- The Teachers, who can loss their job if our product renders them unnecessary.
- The Parents, who will get affected by their childrens expirences.
- The Children, who will be negatively if our product is bad.
- The School, who has invested time and money in our product.

*Thoes who buys our product:*
Know as the **Customers**. In our project the customers refers to:
- The Teachers, who invest their time (therefore money) in learning our product.
- The School, who buys our product.
- The Parents, who buys our product.

*Thoes who the product is developed for:*
Know as the **Clients**. In our project our clients are:
- The Parents, who will use the product with their childrent, to improve learning.
- The School, who will give it to Teachers to improve learning.

*Thoes who will use our product directly:*
Know as the **End Users**. In our project the end users are:
- The Teachers, who use the product to improve their teaching capabilities.
- The Parents, who use the product to improve the process of doing homework with their children.
- The Children, who use the product to learn more effectively.

*Thoes who's ecomomics will improve from our success:*
Know as the **Stockholders**. In our project the stockholders are:
- Ourselves.
- IT Productudvikling (AU), who can get more funding with our projects are great.

*Thoes who are involved the production:*
Know as the **Producers**. In our project this consists of:
- Ourselves. We will have to make the product all by ourselves.
- A Production Company, if our product ends up beeing a success. 

### Refences:
- Nelson, H., & Stolterman, E. (2003). The Design Way: Intertional Change in an Unpredictable World.