diff --git a/posts/hyperstories.md b/posts/hyperstories.md new file mode 100644 index 0000000000000000000000000000000000000000..fd946acea97817784d2103ce7f883545b4631476 --- /dev/null +++ b/posts/hyperstories.md @@ -0,0 +1,18 @@ +**ITPDP** 10-02-2019 - Magnus Sten Andersen, 201609827; Sigurd Dalsgaard Pedersen, 201804767; Frederik Ølgaard Jensen, 201808548; Asger Jark Kappel, 201809488. + +# Hypestories +## Introduction +In this design blog post we analyse Broadening Children’s Involvement as Design Partners: +From Technology to “Experience†(Gazotto, 2008) using the four pillars of learning presented in the article Putting Education in “Educational†Apps: Lessons From the Science of Learning (Hirsch-Pasek et al., 2015). + +## The four pillars + +## Conclusion + + + +References: +* Garzotto, F. (2008, June). Broadening children's involvement as design partners: from technology to. In Proceedings of the 7th international conference on Interaction design and children (pp. 186-193). ACM. +* Hirsh-Pasek, K., Zosh, J. M., Golinkoff, R. M., Gray, J. H., Robb, M. B., & Kaufman, J. (2015). Putting education in “educational†apps: Lessons from the science of learning. Psychological Science in the Public Interest, 16(1), 3-34. + +